Open Class
EVENT 1
Touch & Goes
Aircraft to take-off, and perform as many touch-and-go’s as possible, in a circle drawn on the runway. Allowed time is 1-minute(Open Class). 1m circle (diameter) is 2 points, 1.5m circle (diameter) is 1 point.
EVENT 2
Roops
Aircraft to take-off, and perform as many roll and loop sequences as possible. Allowed time is 40-seconds
EVENT 3
Downward Spins
Aircraft to take-off, climb for 10 seconds and pilot cuts the engine/motor completely. Aircraft to perform as many downward spins as possible, and land on the runway. 1m spot = 25 bonus points.
EVENT4
Inverted Climb & Glide
Aircraft to take-off, and climb for 15 seconds. Engine/motor cut to slow idle(Glow), and to then glide inverted for as long as possible, and land on the runway.
EVENT 5
Fly your pants off
Aircraft to take-off, and perform:
1 x Bunt (outside loop from the top; push),
2 x Cuban Eights,
3 x Avalanches,
4x Vertical rolls(up or down)
And land on the runway.
Quickest time wins, timed from wheels off, till wheels touch.
EVENT 6
Gliding with a sting
Aircraft to take-off, and climb for 15-seconds, and engine/motor cut completely. Then perform:
1 x Loop, 4 x Vertical rolls, 1 x Bunt (outside loop from top; push) and glide for as long as possible, In that order and land on the runway.
EVENT 7
3 times the charm
Aircraft to take off and then perform the following sequence three (3) times: 3 X Immelmann turns,
1 X Roll reversal (1 Roll left followed by one right or vice versa), 3 Split “S's”, Touch & Go 360° heading change – Land after the 3rd sequence.
EVENT 8
Think carefully
Aircraft to take-off, and gain altitude at the pilot’s discretion, motor to be cut completely and aircraft to perform: 1 Loop, 3 Spins, 1 Bunt, 2 Vertical Rolls, and land on the designated runway.
EVENT 9
5, 4, 3, 2, 1
Aircraft to take-off, and perform: 5 x Inside Loops, 4 x Horizontal rolls, 3 x Immelman turns, 2 x Horizontal 8's (Inside loop, followed by outside loop), 1 x Split “S”, Land on the runway.
EVENT 10
Limbo
Limbo line to be suspended between two poles 1.5 meters (measured in the middle of the runway) above the runway - poles to be 12 meters apart, placed equidistant on each side of the runway: Aircraft to take off and perform a 180 degree heading change between each pass below the limbo line. Time allowed 60 seconds - timed from wheels rolling. Counting stops if the line is touched or any wheel or other part of the aircraft touches the runway.
EVENT 11*
Limbo with a twist
Limbo line to be suspended between two poles 1.8 meters (measured in the middle of the runway) above the runway - poles to be 12 meters apart, placed equidistant on each side of the runway: Aircraft to take off and perform a 180 degree heading change between each pass below the limbo line. Time allowed 120 seconds - timed from wheels rolling.
Aircraft to perform 1 inverted pass followed by 3 upright passes, this counts as ONE sequence. Minimum 180 degree heading change.
Alternatively 3 inverted passes and 1 upright pass, this counts as TWO sequences. Minimum 180 degree change.
Counting stops if the line is touched or any wheel or other part of the aircraft touches the runway.
Most sequences wins!
EVENT 12
Lucky 3
Aircraft to take off and then perform the following sequence three (3) times: 3 X Immelmann turns,
3 X Avalanches (loop with a snap roll at the top), 3 Split “S's”, Touch & Go (Minimum 180 degree heading change after touch & go) – Land after the 3rd sequence.
EVENT 13
Loop, Roll, and Bunt for your life.
Aircraft to take off and then perform one loop, followed by one bunt, and then perform one full horizontal roll which will count as one manoeuvre (loop up to the top and bunt down below the loop and then roll). Timed for 45 seconds from wheels off. Most sequences wins.
EVENT 14
Touch and goes between the lines
Aircraft to take off and perform as many touch and goes between 2 lines drawn on the runway 1.5m apart.
Rules:
- All touches to be between the lines by the main landing gear and to be in the same direction
- Aircraft starts beyond the lines and time is taken from wheels rolling
- Touches outside the two lines within the 1 minute time, will result in one touch to be subtracted
- All touches to be followed by a fly over of the second line
- Maximum number of touches wins
LAND ON THE RUNWAY – OTHERWISE SCORES ZERO.
EVENT 15
Mickey mouse rollercoaster
Aircraft to take off and perform:
4 x Inside loops, 3 x outside loops(half roll, push outside loop, half roll to upright to continue), 2 x Avalanches, 1 x Spilt S.
Land on the runway.
Timing starts from wheels rolling, till wheels touch!
Quickest time wins!
EVENT 16
Fly your pants off
Aircraft to take off and perform:
1 x bunt - outside loop from the top
2 x cuban eights
3 x avalanches
4 x vertical rolls and land on the runway (up or down)
Timed from wheels off till wheels touching on the runway. Manuevers must be flown in sequence.
Shortest time wins!
EVENT 17
Full stop landing
Draw two lines on runway – 2.5 meters apart. Aircraft to take off and gain altitude for 10 seconds, motor to be cut completely and aircraft to land with wheels rolling over 1st line. Closest full stop to the 2nd line wins.
EVENT 18
Gliding with a sting
Aircraft to take off and gain altitude for 10 seconds. Motor to cut completely and aircraft now glides for 30 seconds in an inverted attitude. After 30 seconds glide, now perform: 1 Inside Loop, 1 Bunt, 2 horizontal rolls, Land on the designated runway.
EVENT 19
Test your skills (5, 4, 3, 2, 1)
Aircraft to take off and perform:
5 Bunts (From the top push down elevator)
4 Avalanches (Loop with a snap roll at the top)
3 Vertical Square Eights
2 Horizontal 8’s
1 Split “S”
Land on the runway
Timed from, wheels off, till the wheels touch down on the runway.
The maneuvers are to be flown in the correct sequence and the correct number of maneuvers to be completed before attempting the next one.
Shortest time wins!
EVENT 20
Triple Thrash
Aircraft to perform the following:
3 Touch & Goes (min 180 degree heading change), 3 Rolls, 3 Loops, 1 Touch & Go, followed by a 360 degree heading change and Land.
Quickest time wins.
EVENT 21
I think I can
Climb at pilots discretion, cut the motor completely and aircraft to perform: Half a roll and glide inverted for 15 seconds, 1 x Split ‘S’ 2 x Rolls 2 x Split ‘S’.
Rules: 1. Timed from wheels off, till wheels touch down. 2. Land on the designated runway. 3. Shortest time wins!! NB. MUST LAND ON THE RUNWAY... OTHERWISE SCORE ZERO
EVENT 22
Loops and Avalanches
Aircraft to take off and perform as many sequences as possible, each sequence consists of 1 loop, 1 roll and 1 avalanche.
Most sequences in 2 minutes, wins. Timed from wheels rolling.
EVENT 23
Immelman, Bunt, Split S
Aircraft to take off and perform as many sequences as possible, each sequence consists of 1 immelman, 1 bunt, 1 split S.
Most sequences in 60 seconds wins. Timed from wheels off.
EVENT 24
Touch & Go before the Line!
Aircraft to take off and perform as many, touch & goes before a line drawn over the runway.
Time allowed is 60 seconds.
Rules:
- Touch & land on the runway in the same direction as take off
- Aircraft to pass over the line – flying
- Should the aircraft taxi and not fly over the line, the score is reset to zero.
- Must be touch & go before the line!
Most touches before the line wins.
EVENT 25
Circuits & Bumps – upside down
Aircraft to take off and then perform the following sequence three (3) times:
- 1 X Half Loop Up – now inverted!
- 1 X Inside Loop
- 1 X Roll reversal (1 Roll left followed by one right or vice versa)
- 1 X Outside Loop
- 1 Half Loop Down
- Touch & Go
- 360 degree turn after last touch and land
Land after the 3rd sequence
Rules:
- From wheels off.
- Time stops when the plane comes to a complete stop/stand still on the runway
- Shortest time wins!
- Must land on the runway in the same direction as take off
EVENT 26
Think Carefully
Aircraft to take off and perform the following maneouvres:
1x Bunt
2x Rolls
3x Avalanches
4x Immelman turns
5x Split S
Quickest time wins! Landing to be on the runway in the same direction as take off.
EVENT 27
Prop Job
Aircraft to be placed 15m away from the pilot with the prop and nut off, Pilot to run the 15m and put the prop on, and then perform the following:
1x Roll
2x Cuban 8’s
3x Avalanches
Land back on the runway.
Time starts from pilot running, till wheels touch.
EVENT 28
1, 2, 3, 2, 1
Aircraft to take off and perform the following:
1x Immelman Turn
2x Cuban 8’s
3x Avalanches
2x Reverse cuban 8’s (45 upline first, half roll, pull to 45 up, half roll)
1x Split S
Quickest time wins.
EVENT 29
Crazy 8’s
Aircraft to take off and perform the following:
1x Square 8 (Upright or horizontal)
2x Vertical 8’s ( Loop followed by bunt)
3x Cuban 8’s
2x Horizontal 8’s (Loop, Bunt. Pull loop to vertical and push outside loop) ∞
1x Reverse cuban 8
Quickest time wins, timed from wheels off till wheels touch.
Landing and takeoff in the same direction on the runway.
EVENT 30
Glide with a twist
Aircraft to climb at pilots discretion and then cut motor completely/slow idle and perform the following:
1x Bunt
2x Loops
3x Rolls (vertical or horizontal)
4x Spins
Land on the runway, 1m Spot = 25 bonus points
Quickest time wins.
EVENT 31
Loop the Loops
Aircraft to climb 10 secs and cut the motor completely/Slow idle, and perform as many loops as possible down.
Landing must be on the runway.
Most loops wins.
EVENT 32
Fly your pants off
5x Square loops
4x Vertical rolls
3x Avalanches
2x Horizontal figure 8’s
1x Split S
Quickest time wins, timed from wheels off till wheels touch.
EVENT 33
3 Times the charm
Aircraft to take off and perform the following sequence 3 times
2x Immelman turns
1x Vertical 8
2x Split S
Land back on the runway, Quickest time wins.
EVENT 34
Aircraft to take off and perform the following Sequence:
1x Stall turn
1x Loop
1x Roll
1x Stall turn
Most sequences in 60 secs wins!
Landing must be on the runway, time from wheels off.
EVENT 35
5, 4, 3, 2, 1
Aircraft to take off and perform the following maneuvers:
5x Square loops
4x Vertical rolls
3x Avalanches
2x Horizontal figure 8’s
1x Split S
Timed from wheels off, Quickest time wins!
EVENT 36
Glide carefully
Aircraft to climb for 15 secs and cut motor completely/slow idle and perform the following:
30 secs inverted glide, 1x Loop, 2x Rolls, 1x Split S and land back on the runway.
Timed from wheels off till wheels touch. 20 bonus points for landing in the 1m Spot.
Quickest time wins!
EVENT 37
Aircraft to perform 10 Touch and goes, Quickest time wins after completing 10 touch and goes.
Minimum 180 degree heading change. After the tenth touch a 360 degree heading change must take place! And aircraft can land.
Timed from wheels off, till aircraft comes to a complete stop!
EVENT 38
Touch and goes with a twist.
Aircraft to take off and perform as many touch and goes in 60 secs, HOWEVER between each touch and go, the aircraft must perform 1x Roll and 1x Loop.
Most sequences wins!
Timed from wheels off.
EVENT 39
Crazy 8s
Aircraft to take off and perform 1x loop, followed by 1x bunt, Thus completing one sequence.
As many sequences as possible in 45 secs.
Timed from wheels off.
EVENT 40 *
Don’t lose your marbles
Aircraft to have 10 marbles, each one counts 5 points. Aircraft to take off and perform the following maneuvers:
3x Loops
2x Rolls
1x Touch and go
Quickest time wins! Each marble still in the aircraft counts 5 bonus points!
Timed from wheels off, till wheels touch.
EVENT 41
40 sec rolls
Aircraft to take off and perform as many rolls as possible in 40 secs.
Vertical or horizontal.
Timed from wheels off.
Most rolls wins!
Landing has to be on the runway.
EVENT 42
Aircraft to take off and climb for 15 secs and cut motor completely/slow idle and perform as many loops down as possible.
Most number of loops wins. Timed from wheels off. Landing to be on the runway.
EVENT 43
Climb and Glide
Aircraft to climb for 10 secs and cut motor completely/slow idle and glide for as long as possible.
EVENT 44
Spot landing.
Aircraft to take off and perform a spot landing on the runway, closest main wheel to the spot marked on the runway.
Shortest distance wins. Aircraft allowed 3 attempts, but should the aircraft touch, it will be counted as the landing and measured to that point.
EVENT 45
Spot landing with a twist
Climb at pilots discretion and cut motor completely/ slow idle and perform 1x loop, and 1x roll and land as close as possible to the spot on the runway. Measured to the closest main wheel from the spot marked on the runway.
Shortest distance wins.
EVENT 46
Touch and goes
Aircraft to perform as many touch and goes in 60 secs.
Most number of touches wins. Atleast 1x main wheel must touch. Minimum 180 degree heading change.
Timed from wheels off.
EVENT 47
Test your skills
Aircraft to take off and perform the following maneuvers:
1x Square 8
2x Cuban 8’s
3x Avalanches
4x Vertical rolls
Land back on the runway
Quickest time wins! Timed from wheels off.
EVENT 48
Ava-Bunts
Aircraft to take off and perform the following sequence:
1x Bunt
1x Avalanche
As many sequences as possible in 60 secs.
Most number of sequences in that order wins.
Timed from wheels off.
EVENT 49
Loopy
Aircraft to take off and perform 2x Loops, 3x Rolls, 2x Bunts, and Land back on the runway.
Quickest time wins.
EVENT 50
Lets fly
Aircraft to take off and climb at pilots discretion and cut motor completely/slow idle and perfrom the following maneuvers:
15 secs inverted glide
1x Loop
2x Rolls
1x Split S
Quickest time wins. Timed from wheels off, till wheels touch.
RULES:
All landings are to be on the runway in the same direction as take off.
All measuring for spot landings will be from the closest main wheel unless otherwise specified.
Where 2 judges are timing the time will be an average of the two times.(Within reason/at Judges discretion)
All timing will be from wheels off, and till wheels touch, unless otherwise specified.
A minimum of 180 degree heading changes must be applied for touch and goes, unless otherwise specified.
Judges decisions are final, Should there be issues, speak to the organizer of the event.
Equipment requirements:
- Stopwatches
- Chalk
- Tape measure (40m)
- Clipboard
- Pens
- Limbo poles and string/streamers